Retro games market shows piracy doesn’t always win

By Chris Meadows
August 18, 2015 // 1 Comment

Piracy might not be as bad of a scourge to business as some people make out. Or at least, that’s what Techdirt’s Timothy Geigner suggests, based on an article about price hikes in the retro video game market. Retro video games are some of the most easily-pirated, most often-emulated media [...]

Disney sees big growth from mobile as gaming monetization options multiply

By Paul St John Mackintosh
November 16, 2014 // 0 Comments

Disney has announced new mobile gaming products in news that highlights just how profitable mobile gaming spinoffs have become for creative and media franchises. Quoted in GigaOm and elsewhere, Disney Interactive president James Pitaro claimed that Disney is now the world’s sixth largest [...]

Writers and GamerGate

By Paul St John Mackintosh
October 24, 2014 // 1 Comment

Anyone not living under the same rock that many of its adherents crawled out from under will surely know by now about GamerGate, the supposed activist movement to defend traditional computer gaming standards and values, which has mushroomed into an umbrella grouping for all kinds of self-righteous [...]

House first sale doctrine hearing: My points of view

By Chris Meadows
June 4, 2014 // 6 Comments

Well, that was quite a few articles. I hope you at least read my summaries, and they didn’t put you to sleep. I was impressed by the breadth of viewpoints represented in that sample of testimony. We heard from a major publisher, a company and an interest group lobbying for digital resale, a [...]

Story Cards tablet CCG gamifies reading for K-12 students

By Chris Meadows
March 12, 2014 // 0 Comments

Here’s an intriguing game I just learned about. Educational publisher Amplify, makers of the Amplify Android tablet we covered last year, has come up with a way to gamify classic literature, in the hopes of getting students interested in reading it. Story Cards is a turn-based [...]

GenCon 2013 Interview: Phil Reed, COO of Steve Jackson Games

By Chris Meadows
October 6, 2013 // 0 Comments

I last spoke to Phil Reed, COO of Steve Jackson Games, at GenCon in 2011. We discussed e23, Steve Jackson Games’s DRM-free PDF e-book store, which had expanded far beyond its original intended goals of just republishing out-of-print stuff to publishing in-print stuff at the same time as or even [...]

German advocacy group sues for consumers’ right to resell Steam games

By Chris Meadows
July 20, 2013 // 0 Comments

Here’s yet another attempt to retrofit first sale rights onto digital media. I’m not sure what the German term for “first sale” is, but Cinema Blend reports that the German organization VZBV has been working hard in the German courts to force Valve to support it for the computer games it [...]

Why computer games aren't like novels — but should interest novelists anyway

By Paul St John Mackintosh
July 15, 2013 // 2 Comments

Following on from my recent response to Damien Walter’s critique of interactive principles applied to traditional writing, here’s a fascinating—and arguably much better written—manifesto from former games journalist and now game developer Tom Francis, on what he is trying to [...]

Guardian interactive e-book video game writing critique misfires

By Paul St John Mackintosh
July 13, 2013 // 1 Comment

Britain’s The Guardian has just run another generic anti-tech critique of modern technophilia and the push for interactive storytelling, this time from columnist Damien Walter. He takes issue with the predictions that “traditional fiction will be superannuated by new technology,” [...]

Why We Need Off-Line Media

By Joanna Cabot
July 8, 2013 // 0 Comments

GigaOM’s Lauren Hockenson has a great response to the recent gaming headlines about SimCity, Xbox One and the concept of the always-on console. Reading her arguments about why gamers need to sometimes be off-line, it struck me—as it often does with gaming-themed articles—how true these [...]

Does Apple’s rejection of political games constitute a monopoly?

By Chris Meadows
June 24, 2013 // 1 Comment

E-books are one form of new media commonly associated with mobile devices like smartphones and tablets, but another—arguably, one more unique to them—is video games. But politically topical games have always been a hot button issue with Apple’s iOS app store, which is prone to reject them on [...]

Xbox One Update: Microsoft Backs Down!

By Joanna Cabot
June 20, 2013 // 0 Comments

I wrote earlier this month about the upcoming Xbox One from Microsoft, the successor to the company’s popular Xbox console. Its release was controversial because it was to come built-in with some of the most onerous DRM features I’d ever seen: an ‘always on’ connection that [...]

The Gamification of Books: Good Idea, or Bad?

By Joanna Cabot
February 26, 2013 // 1 Comment

There was an interesting article in yesterday’s Morning Links about the ‘gamification’ of books. I had first heard this term in response to the Reading Life feature on the Kobo platform, which awards you ‘badges’ for such activities as reading at a certain time in the [...]

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