video games

Grim Fandango brings back one of gaming’s greatest stories

By Paul St John Mackintosh
May 12, 2015 // 0 Comments

  I realize that Teleread isn’t a gaming site, but this once, it’s worth making an exception for one of the greatest stories in computer gaming history. Set in the world of Mexican funerary traditions, Grim Fandango tells of Manny Calavera, travel agent at the Department of Death, [...]

Is It More Expensive to Play Video Games as a Girl?

By Joanna Cabot
March 11, 2015 // 4 Comments

Here’s a fun digital media story from The Washington Post: a 12-year-old girl reports on her study of gendered characters in mobile video games. I recently did a technology unit with my own third-graders, and found that all but one of them had access to such games. Madeline Messer, the girl [...]

UK childrens’ storytelling app Story Box seeks Kickstarter support

By Paul St John Mackintosh
September 9, 2014 // 0 Comments

UK game designer Simon Keating, “a designer in the games industry for 20 years” and creator of “the characters and stories for Croc : Legend Of The Gobbos“ as well as “a multitude of other titles” is seeking Kickstarter support for his new project Story Box, [...]

My Summer of Ergonomics: Post-Mortem

By Joanna Cabot
September 3, 2013 // 1 Comment

Back to school today! We have two days of staff meetings, first aid training and general prep time before classes begin on Thursday. So how did my Summer of Ergonomics go? Pretty well, actually. As I wrote back in June, I’d done some damage last year that never quite corrected itself. [...]

Why computer games aren't like novels — but should interest novelists anyway

By Paul St John Mackintosh
July 15, 2013 // 2 Comments

Following on from my recent response to Damien Walter’s critique of interactive principles applied to traditional writing, here’s a fascinating—and arguably much better written—manifesto from former games journalist and now game developer Tom Francis, on what he is trying to [...]

Guardian interactive e-book video game writing critique misfires

By Paul St John Mackintosh
July 13, 2013 // 1 Comment

Britain’s The Guardian has just run another generic anti-tech critique of modern technophilia and the push for interactive storytelling, this time from columnist Damien Walter. He takes issue with the predictions that “traditional fiction will be superannuated by new technology,” [...]

Why We Need Off-Line Media

By Joanna Cabot
July 8, 2013 // 0 Comments

GigaOM’s Lauren Hockenson has a great response to the recent gaming headlines about SimCity, Xbox One and the concept of the always-on console. Reading her arguments about why gamers need to sometimes be off-line, it struck me—as it often does with gaming-themed articles—how true these [...]

Xbox One Update: Microsoft Backs Down!

By Joanna Cabot
June 20, 2013 // 0 Comments

I wrote earlier this month about the upcoming Xbox One from Microsoft, the successor to the company’s popular Xbox console. Its release was controversial because it was to come built-in with some of the most onerous DRM features I’d ever seen: an ‘always on’ connection that [...]

Why Big Publishing Should Care About Video Games

By Joanna Cabot
June 7, 2013 // 1 Comment

Have you been following the story of Xbox LIVE, the latest-generation video game console from Microsoft? If you have any interest in media, content creation, and the new digital economy, you should be. Here’s why: it allegedly comes with some of the most onerous DRM I’ve ever heard of. [...]

We Goofed! Nintendo story accidentally appeared as ours

By Dan Eldridge
May 15, 2013 // 6 Comments

Yesterday evening, we posted as our final story of the day a fascinating article about a new Nintendo video game titled Tomodachi Collection: New Life, which has been described as not unlike a Japanese version of The Sims. The crux of the article was that Nintendo had unintentionally made it [...]

Weekend Roundup: How I overcame snobbery to self-publish an e-book

By Dan Eldridge
May 5, 2013 // 0 Comments

StoryBundle Launches Video Game-Themed E-Book Campaign (Good e-Reader) Is Nigeria Ready for the E-Book Revolution? (This Day Live) How I overcame snobbery to self-publish an e-book (The Telegraph) Samsung filed for e-book page-turning patent (Slash Gear) The Progressive Opens E-Book Line [...]

The SimCity Debacle: Another lesson in why DRM is a bad idea

By Joanna Cabot
March 15, 2013 // 5 Comments

For anyone who is still not convinced that DRM, as a concept, is a terrible idea, the recent Sim City debacle illustrates why. The short version is, software publisher EA so feared ‘piracy’ of the latest Sim City incarnation that they crippled the game to require a live Internet connection (to [...]

Paid vs. Free Entertainment: A Case Study

By Joanna Cabot
February 20, 2013 // 2 Comments

Techdirt has a great write-up about a British children’s author, Terry Deary, who is on a misguided campaign against libraries. Deary believes libraries are giving away entertainment for free; he also believes they are severely damaging the book publishing industry. Techdirt’s Tim [...]

The Byook is a unique combination of graphic novel, movie and game

By Dan Eldridge
February 4, 2013 // 1 Comment

Maybe it’s just me, but it seems like I’ve been hearing about more and more companies lately—some of them new, and some that have been around for awhile—that are putting together large and (presumably) expensive teams of designers and developers to create digitally-enhanced [...]

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